STUBBORN
KINGS

A 2D adventure puzzle game. Inspired by the old classics such as, ‘Zelda: Minish Cap’ ‘Mario’ & ‘Pokemon’.

STORY TELLING

The story is supposed to be told by the grandpa of the main character telling his grand-son a bedtime story.

Throughout the game, you’ll learn that the story the grandpa is telling is really the adventure he experienced. And that you’re playing as him.

The book he’s reading is actually his old journal. Filled with his drawings.

ENVIRONMENTS

A preview of some of the different biomes and the inhabitants you cross in the game.

From the cold snowy mountains to cozy thick forrest.

CHARACTER
CREATION

Every main character, character, prop, building etc. started on paper. It only reached the screens once I’ve figured out a fitting backstory on why they/it looked like that.

Some designs needed a “high quality” version. These designs were used in the dialog boxes in the game.

Other designs went straight from sketch to pixel art.

 
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LORE

There are four crystals, each belong to a kingdom ruled by a king. Every year they held an annual festival to celebrate the peace between the four kingdoms.

But this year. It. All. Went. Down..

DUN DUN DUNNN!!

All the crystals were broken and the kings blamed each other. You are the ONE who brings back peace and prosperity to these kingdoms, before war breaks out.